5 분 소요

the human

  • Information I/O …
    • visual, auditory, haptic, movement
  • Information stored in memory
    • sensory, short-term, long-term
  • Information processed and applied
    • reasoning, problem solving, skill, error
  • Emotion influences human capabilities
  • Each person is different


Vision

  • Two stages in vision
    • Physical reception of stimulus (입력을 받아들이는 감각)
      • Eyes
      • Ears
      • Fingers
    • Processing and interpretation of stimulus (카메라로 사진을 찍고 나서의 처리과정과 같은 과정)
      • Perception
      • Memory


The Eye - physical reception

  • Mechanism for receiving light and transforming it into electrical energy
  • Light reflects from objects
  • Images are focused upside-down on retina
  • Retina contains rods(모든 종류의 파장이 가능해서 강조를 파악) for low light vision and cones(특정 주파수를 통해 wavelength에 의해서 가능한 cell) for colour vision
  • Ganglion cells (brain!) detect pattern and movement

image-20220914092108054


Interpreting the signal

  • Size and depth
    • Visual angle indicates how much of view object occupies (relates to size and distance from eye)
    • Visual acuity is ability to perceive detail (limited)
    • Familiar objects perceived as constant size (in spite of changes in visual angle when far away)
      • 책상을 예로 우리의 시각에서는 사다리꼴처럼 보이지만 뇌에서는 이를 직사각형으로 인식하거나 아무리 멀리 있어도 그 크기를 가늠할 수 있는 것이다.
    • Cues like overlapping help perception of size and depth


Interpreting the signal (cont)

  • Brightness
    • Subjective reaction to levels of light
    • Affected by luminance of object
    • Measured by just noticeable difference
    • Visual acuity increases with luminance as does flicker(깜빡깜빡)
  • Color
    • Made up of hue, intensity, saturation
    • Cones sensitive to colour wavelengths
    • Blue acuity is lowest (파란색의 명암이 구분이 제일 힘듬; 그린 > 레드 > 블루)
      • acuity: 명확히 보고 듣고 생각하는 능력
    • 8% males and 1% females colour blind
  • The visual system compensates for:
    • Movement
    • Changes in luminance.
  • Context is used to resolve ambiguity
  • Optical illusions(왜곡) sometimes occur due to overcompensation


Optical Illusions

image-20220909214055962


Reading

  • Several stages:
    • Visual pattern perceived
    • Decoded using internal representation of language
    • Interpreted using knowledge of syntax(문법), semantics(의미), pragmatics(맥락)
  • Reading involves saccades(홱 스킵하면서 읽는) and fixations(가만히 있는)
  • Perception occurs during fixations
  • Word shape is important to recognition
  • Negative contrast improves reading from computer screen


Hearing

  • Provides information about environment: distances, directions, objects etc.
  • Physical apparatus:
    • Outer ear: protects inner and amplifies sound
    • Middle ear: transmits sound waves as vibrations to inner ear
    • Inner ear: chemical transmitters are released and cause impulses in auditory nerve
  • Sound
    • Pitch: sound frequency (높낮이)
    • Loudness: amplitude (크기)
    • Timbre: type or quality (음색)

image-20220914093741301

  • Humans can hear frequencies from 20Hz to 15kHz
    • Less accurate distinguishing high frequencies than low.
  • Auditory system filters sounds
    • Can attend to sounds over background noise.
    • For example, the cocktail party phenomenon(웅성웅성하고 시끄러운 상황에서 대화를 하고 있는 상대의 말소리만 catch하는 능력).


Touch

  • Provides important feedback about environment.
  • May be key sense for someone who is visually impaired.
  • Stimulus received via receptors in the skin:
    • Thermoreceptors: heat and cold
    • Nociceptors: pain
    • Mechanoreceptors: pressure (some instant, some continuous)
  • Some areas more sensitive than others e.g. fingers.
  • Kinesthesis - awareness of body position
    • 눈을 감고도 내가 어떤 자세를 취하고 있는지를 인식하고 있는 것.
  • Affects comfort and performance.


Movement

  • Time taken to respond to stimulus:
    • reaction time + movement time
  • Movement time dependent on age, fitness etc.
  • Reaction time - dependent on stimulus type:
    • visual ~ 200ms
    • auditory ~ 150 ms
    • pain ~ 700ms
  • Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.


Movement (cont)

  • Fitts’ Law describes the time taken to hit a screen target
    • Shannon formulation (Dr. Scott MacKenzie)

image-20220909214350846

  • where:
    • a and b are empirically determined constants
    • Mt is movement time
    • D is Distance
    • W is Width of target

targets as large as possible distances as small as possible

image-20220909214424220


Memory

  • There are three types of memory function:

image-20220909214441994

  • Selection of stimuli governed by level of arousal.


Sensory Memory

  • Buffers for stimuli received through senses
    • Iconic memory: visual stimuli
    • Echoic memory: aural stimuli
    • Haptic memory: tactile stimuli
  • Examples
    • Sparkler trail
    • Someone else’s name called in public
  • Continuously overwritten

image-20220909214522817


Short-term Memory (STM)

  • Scratch-pad for temporary recall
    • Rapid access ~ 70ms
    • Rapid decay ~ 20s to 30s
    • Limited capacity – 7 ± 2 chunks


Examples

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0121 414 2626

HEC ATR ANU PTH ETR EET


Long-term Memory (LTM)

  • Repository for all our knowledge
    • Slow access ~ 1 to 10 seconds
    • Slow decay, if any (사라지지 않을지도 모름)
      • 연구 중에는 실제로 사라지지 않지만 해당 기억과 연결하는 시냅스가 끊어져서 기억이 안 나는 것일 수도 있다.
    • Huge or unlimited capacity
  • Two types
    • Explicit memories are declarative memories, include all of the memories that are available in consciousness
      • Episodic memory & Semantic memory
    • Implicit memories are those that are mostly unconscious
      • Procedural memory & Emotional memory
      • 의식적으로 기억하지 않는, 글씨 쓸 때 펜을 어떻게 잡고 있고 어떻게 쓰고 있는지 생각 안 하는 것처럼


Long-term Memory (cont.)

  • Explicit memories
    • Episodic: serial memory of events (일어났던 사건을 기억하는)
    • Semantic: structured memory of facts, concepts, skills (역할을 기억하는)
    • Semantic LTM derived from episodic LTM
  • Implicit memories
    • Procedural: the use of objects or movements of the body, such as how exactly to use a pencil or ride a bicycle
    • Emotional: the memory for events that evoke a particularly strong emotion
  • Semantic memory structure
    • Provides access to information
    • Represents relationships between bits of information
    • Supports inference
  • Model: Semantic Network
    • Inheritance – child nodes inherit properties of parent nodes
    • Explicit relationships between bits of information
    • Supports inference through inheritance


LTM - Semantic Network

image-20220909214748129


Models of LTM - Frames

  • Information organized in data structures
  • Slots in structure instantiated with values for instance of data
  • Type–subtype relationships

image-20220909214813922


Models of LTM - Scripts

  • Model of stereotypical information required to interpret situation
  • Script has elements that can be instantiated with values for context
  • 수의사를 만나러 가는 스크립트

image-20220909214834542


Models of LTM - Production Rules

  • Representation of procedural knowledge.
  • Condition/action rules
    • if condition is matched
    • then use rule to determine action

image-20220909214906571


LTM - Storage of information

  • Rehearsal
    • Information moves from STM to LTM
  • Total time hypothesis
    • Amount retained proportional to rehearsal time
  • Distribution of practice effect
    • Optimized by spreading learning over time
  • Structure, meaning and familiarity
    • Information easier to remember


LTM - Forgetting

  • Decay
    • Information is lost gradually but very slowly
  • Interference
    • New information replaces old: retroactive interference
    • Old may interfere with new: proactive inhibition
  • So may not forget at all memory is selective …
  • Affected by emotion
    • Can subconsciously ‘choose’ to forget


LTM - Retrieval

  • Recall
    • Information reproduced from memory can be assisted by cues, e.g. categories, imagery
  • Recognition
    • Information gives knowledge that it has been seen before
    • Less complex than recall - information is cue*(recall과의 차이)


Types of Human Memory: by Luke Mastin

image-20220909215048207

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